Gene+Proteins

=Gene Proteins=

Below is a comprehensive list of every gene protein available in the game, as well as advice on certain virus builds. The proteins are broken down into classes based on cost, from the Zero Series (0-1000 cost skills) to the 2000 Series (2000+ cost skills.)

Zero Series
The Zero Series is a collection of the first 5 gene proteins unlocked in the game as well as the 750 cost powR (unlocked by beating xx). As such, they are weak modifiers to a virus, but are very cost effective as they have no negative effects on stats.


 * ~ **Name** ||~ **Cost** ||~ **Effect** ||~ **Rating** ||~ **Location** ||
 * agiY || 500 || AGI +1 || 1/0 || 1c ||
 * defE || 500 || DEF +1 || 1/0 || 3a ||
 * repN || 500 || REP +1 || 1/0 || 4a ||
 * speD || 500 || SPE +1 || 1/0 || 1a ||
 * strH || 500 || STR +1 || 1/0 || 2a ||
 * powR || 750 || SPE+1,STR+1 || 2/0 || 1b ||
 * ~ oooooo ||~ oooo ||~ ooooooooooooo ||~  ||~   ||

//The betz-Sequencer with a virus modified by every basic 500 cost protein.//


 * Notes:**

-If you are playing the game as a __Low Cost Run__, the Zero Series proteins are a holy grail indispensable to advancing in the game. They are cost effective, and very cheap relative to the other skills. It should be noted that the Light Culture maps (1a-4a) can all be beaten without using a single Zero Series skill. This helps to cut back on the overall cost of the run, and allows the player some points to use the notorious powR and leeB proteins for some of the harder battles.

-powR is the second most cost effective protein in the game, only behind leeB. At only 750 cost, it has a positive rating of +2 and no negative effects.

1000 Series
The 1000 Series are a collection of 13 gene proteins that cost between 1000 and 2000. Because they are middle cost, they are not incredibly powerful but offer good boosts to some stats. This is the first series of proteins encountered that can have negative effects on stats, and it is important that the player learns how to modify their strategy to extract the maximum from these stat boosts and minimize the exploitation of their weaknesses.


 * ~ **Name** ||~ **Cost** ||~ **Effect** ||~ **Rating** ||~ **Location** ||
 * adaF || 1000 || AGI +2, STR -1 || 2/-1 || 2b ||
 * aglE || 1000 || AGI +2, STR -1 || 2/-1 || 1d ||
 * fasT || 1000 || SPE +2, STR -1 || 2/-1 || 4c ||
 * leeB || 1000 || DEF +1, SPE +1, STR +1 || 3/0 || 3b ||
 * lovE || 1000 || REP +2, AGI -1 || 2/-1 || 3c ||
 * musL || 1000 || STR +2, SPE -1 || 2/-1 || 2c ||
 * aflP || 1250 || SPE +2, AGI +1, STR -1 || 3/-1 || 4d ||
 * athL || 1250 || AGI +1, STR +1, DEF -2 || 2/-2 || 3d ||
 * smrT || 1250 || SPE +2, REP -2 || 2/-2 || 2d ||
 * cooK || 1500 || AGI +1, REP +1, SPE +1, STR -2 || 3/-2 || 2f ||
 * homE || 1500 || REP +3, SPE -2 || 3/-2 || 1f ||
 * xdya || 1500 || DEF +3, AGI -1, REP -1 || 3/-2 || 4b ||
 * irnC || 1750 || DEF +2, STR +1, SPE -1, AGI -2 || 3/-3 || 1e ||
 * ~ aaaaa ||~ aaaaa ||~ aaaaaaaaaaaaaaaaaaaaaaaaaaaa ||~  ||~   ||